![]() ![]() They will help you make strategic decisions and clever use of them will be rewarding. These are elements of gameplay your units can interact with on the board. Now that you have a table area and a scenario, you need to set up terrain. Often in tournaments, a separate score called “Attrition” will keep a running total of the points of units you have routed throughout the event. Rout as many of your opponents’ units as you can while trying to keep your units alive. Having more Unit Strength in each of the areas than your opponent means you control the area. Zone Control: These scenarios require your army to position your units into specified parts of the battlefield by the end of the game.They have unique stipulations, so be careful which units choose to take them. These tokens move with your unit and can be carried across the board. Tokens: Obtaining and possessing a token, such as a Loot Counter at the critical moment of victory.These do not move and can be won by a unit with Unit Strength within 3” as long as they are not contested. Objectives: Controlling a marker on the board with a unit in close proximity.Ultimately, they are broken down into 4 victory conditions. ![]() Each of these rewards a different style of gameplay. There are twelve different ways to play a standard game. Players are encouraged to formulate their strategy and even list building with Scenarios in mind. These determine the conditions that define how each game is won. Game Scenarios are a huge part of the experience. Legendary Games can be played on even larger surfaces and leave a lot of room open for the mass of 3000+ point forces.Īs Kings of War is primarily about movement and positioning, make sure your force list and table size allow you to manoeuvre and play the scenario strategically, regardless of what game format you are playing. Games of Ambush! will take place on a 3’X3’ space. This is a good size space for point levels of 1500-2500. If you find yourself coming up short, the most common practice is to look at magical artefacts or spells to bump you up to the total.Ī standard game of Kings of War is played on a 6’X4’ table. It should be very easy to meet the exact agreed upon point level. The point system is always a factor of 5, meaning there’s no chance that one player will end up with 2001 points. You and your opponent should choose a force, set a point limit, such as 2000, and build a list that comes to no more than that total. The point system in Kings of War is designed to make balanced encounters regardless of what faction, upgrades, magical artefacts, or spells you are playing with. If you are playing in a tournament, the Tournament Organizer will usually provide these for you. These bits are critical elements of balanced and fun gameplay. The first step in starting a game of Kings of War is to agree with your opponent on several key factors. Now that you have an army ready to go, it’s time to start playing!
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